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beckettlab/beckett-godot-mcp

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Zero-sidecar MCP server inside the Godot editor. AI agents (Claude Code, Cursor) inspect, author, run and SEE your game. GDScript + C#, validate-before-write, no Node.js. Godot 4.2

B

MCP

beckettlab/beckett-godot-mcp

Added 13 July 2026

#ai #ai-agents #claude #cursor #game-development #gdscript #godot #godot-engine

Overview

Zero-sidecar MCP server inside the Godot editor. AI agents like Claude Code and Cursor can inspect, author, run, and see your game. Supports GDScript and C# with validate-before-write. Requires Godot 4.2+.

Best for

Best for
Game developers using Godot 4.2+ who want AI agent integration in their editor

Use cases

  • Inspecting game state and assets from an AI agent
  • Authoring GDScript or C# code with AI assistance
  • Running game builds and viewing output during AI development

How to use

Tools exposed

  • get_godot_version
  • find_classes
  • describe_class
  • find_methods
  • describe_object
  • set_property
  • call_method
  • get_scene_tree
  • create_node
  • delete_node
  • rename_node
  • reparent_node
  • duplicate_node
  • move_node
  • instance_scene
  • save_scene
  • open_scene
  • validate_script
  • write_script
  • script_patch

Tested with

Claude Code, Cursor

Notes

Zero-sidecar MCP server inside the Godot editor. AI agents like Claude Code and Cursor can inspect, author, run, and see your game. Supports GDScript and C# with validate-before-write. Requires Godot 4.2+.

3 stars on GitHub. Last updated 2026-07-10. Licensed MIT.

Use cases

  • Inspecting game state and assets from an AI agent
  • Authoring GDScript or C# code with AI assistance
  • Running game builds and viewing output during AI development

Pros

  • No Node.js dependency reduces setup complexity
  • Validate-before-write prevents unsafe edits from AI agents
  • Supports both GDScript and C# code authoring

Cons

  • Limited community adoption with only 3 GitHub stars
  • Requires Godot 4.2+ and does not support older versions
  • Full version with autonomous playtesting is paid

Indexed from awesome-mcp-servers-punkpeye and enriched against its public facts.

Pros

  • No Node.js dependency reduces setup complexity
  • Validate-before-write prevents unsafe edits from AI agents
  • Supports both GDScript and C# code authoring

Cons

  • Limited community adoption with only 3 GitHub stars
  • Requires Godot 4.2+ and does not support older versions
  • Full version with autonomous playtesting is paid
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