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CoderGamester/mcp-unity

by Various

Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs

C

MCP

CoderGamester/mcp-unity

Added 1 June 2026

#claudecode #codex-cli #copilot #cursor #game-development #mcp #model-context-protocol #openai

Overview

CoderGamester/mcp-unity is a Model Context Protocol plugin that connects AI coding assistants to the Unity Editor. It enables tools like Cursor, Claude Code, Codex, and Windsurf to read scene data, manipulate game objects, and execute Unity commands through natural language. The plugin is written in C# and communicates with the Unity Editor via the MCP standard.

Best for

Best for
Developers using AI coding assistants to interact with Unity Editor

Use cases

  • Controlling Unity Editor from AI assistants
  • Reading scene hierarchy and component data
  • Executing Unity commands via natural language

Notes

CoderGamester/mcp-unity is a Model Context Protocol plugin that connects AI coding assistants to the Unity Editor. It enables tools like Cursor, Claude Code, Codex, and Windsurf to read scene data, manipulate game objects, and execute Unity commands through natural language. The plugin is written in C# and communicates with the Unity Editor via the MCP standard.

1,737 stars on GitHub. Last updated 2026-05-28. Licensed MIT.

Use cases

  • Controlling Unity Editor from AI assistants
  • Reading scene hierarchy and component data
  • Executing Unity commands via natural language

Pros

  • Open source with 1,737 stars indicating community interest
  • Works with multiple popular AI coding IDEs
  • Direct integration into Unity Editor workflow

Cons

  • Requires Unity Editor to be running and connected
  • Depends on the Model Context Protocol which may have limited adoption
  • Documentation and stability may vary as an open source project

Indexed from awesome-mcp-servers-punkpeye and enriched against its public facts.

Pros

  • Open source with 1,737 stars indicating community interest
  • Works with multiple popular AI coding IDEs
  • Direct integration into Unity Editor workflow

Cons

  • Requires Unity Editor to be running and connected
  • Depends on the Model Context Protocol which may have limited adoption
  • Documentation and stability may vary as an open source project