Erodenn/godot-mcp-runtime
by Various
A lightweight, zero-footprint TypeScript MCP server that lets AI assistants interact with the Godot 4.x game engine.
MCP
Erodenn/godot-mcp-runtime
Added 1 June 2026
Overview
A lightweight TypeScript MCP server that enables AI assistants to interact with the Godot 4.x game engine. It provides a zero-footprint integration layer for reading scene data, executing GDScript, and controlling the editor or runtime.
Best for
Best for
Godot developers who want to use AI assistants to automate editor tasks or prototype gameplay logic.
Use cases
- Automate scene editing and asset management via AI prompts
- Run GDScript commands and retrieve engine state from an AI assistant
- Integrate Godot with external AI tools for rapid prototyping
How to use
Install
npm install -g godot-mcp-runtime Tools exposed
GODOT_MCP_DISABLE_ELICITATIONGODOT_MCP_STRICT
Tested with
Claude Desktop, Claude Code, Cursor
Example client config
{\n "mcpServers": {\n "godot": {\n "command": "npx",\n "args": ["-y", "godot-mcp-runtime"],\n "env": {\n "GODOT_PATH": "<path-to-godot-executable>"\n }\n }\n }\n} Notes
A lightweight TypeScript MCP server that enables AI assistants to interact with the Godot 4.x game engine. It provides a zero-footprint integration layer for reading scene data, executing GDScript, and controlling the editor or runtime.
30 stars on GitHub. Last updated 2026-05-27. Licensed MIT.
Use cases
- Automate scene editing and asset management via AI prompts
- Run GDScript commands and retrieve engine state from an AI assistant
- Integrate Godot with external AI tools for rapid prototyping
Pros
- Zero-footprint design minimizes performance overhead
- TypeScript codebase is easy to extend and debug
- Directly targets Godot 4.x without engine modifications
Cons
- Small community (30 stars) means limited support and documentation
- Requires manual setup and configuration for each project
- Only works with Godot 4.x, not earlier versions
Indexed from awesome-mcp-servers-punkpeye and enriched against its public facts.
Pros
- Zero-footprint design minimizes performance overhead
- TypeScript codebase is easy to extend and debug
- Directly targets Godot 4.x without engine modifications
Cons
- Small community (30 stars) means limited support and documentation
- Requires manual setup and configuration for each project
- Only works with Godot 4.x, not earlier versions
Pairs with
Other entries in the index that connect to this one. Click through to see the chain.
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