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Erodenn/godot-mcp-runtime

by Various

A lightweight, zero-footprint TypeScript MCP server that lets AI assistants interact with the Godot 4.x game engine.

E

MCP

Erodenn/godot-mcp-runtime

Added 1 June 2026

Overview

A lightweight TypeScript MCP server that enables AI assistants to interact with the Godot 4.x game engine. It provides a zero-footprint integration layer for reading scene data, executing GDScript, and controlling the editor or runtime.

Best for

Best for
Godot developers who want to use AI assistants to automate editor tasks or prototype gameplay logic.

Use cases

  • Automate scene editing and asset management via AI prompts
  • Run GDScript commands and retrieve engine state from an AI assistant
  • Integrate Godot with external AI tools for rapid prototyping

How to use

Install

npm install -g godot-mcp-runtime

Tools exposed

  • GODOT_MCP_DISABLE_ELICITATION
  • GODOT_MCP_STRICT

Tested with

Claude Desktop, Claude Code, Cursor

Example client config

{\n  "mcpServers": {\n    "godot": {\n      "command": "npx",\n      "args": ["-y", "godot-mcp-runtime"],\n      "env": {\n        "GODOT_PATH": "<path-to-godot-executable>"\n      }\n    }\n  }\n}

Notes

A lightweight TypeScript MCP server that enables AI assistants to interact with the Godot 4.x game engine. It provides a zero-footprint integration layer for reading scene data, executing GDScript, and controlling the editor or runtime.

30 stars on GitHub. Last updated 2026-05-27. Licensed MIT.

Use cases

  • Automate scene editing and asset management via AI prompts
  • Run GDScript commands and retrieve engine state from an AI assistant
  • Integrate Godot with external AI tools for rapid prototyping

Pros

  • Zero-footprint design minimizes performance overhead
  • TypeScript codebase is easy to extend and debug
  • Directly targets Godot 4.x without engine modifications

Cons

  • Small community (30 stars) means limited support and documentation
  • Requires manual setup and configuration for each project
  • Only works with Godot 4.x, not earlier versions

Indexed from awesome-mcp-servers-punkpeye and enriched against its public facts.

Pros

  • Zero-footprint design minimizes performance overhead
  • TypeScript codebase is easy to extend and debug
  • Directly targets Godot 4.x without engine modifications

Cons

  • Small community (30 stars) means limited support and documentation
  • Requires manual setup and configuration for each project
  • Only works with Godot 4.x, not earlier versions
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