buildepicshit/Wick
by Various
Roslyn-enriched C# exception telemetry for Godot Engine, exposed over MCP
MCP
buildepicshit/Wick
Added 1 June 2026
Overview
Wick provides Roslyn-enriched C# exception telemetry for Godot Engine, exposing structured exception data over the Model Context Protocol (MCP). It hooks into Godot's runtime to capture exceptions and uses Roslyn to analyze source code context, then serializes the enriched telemetry for consumption by MCP-compatible tools.
Best for
Best for
Godot developers using C# who want AI-assisted exception debugging via MCP
Use cases
- Debugging runtime exceptions in Godot C# projects with enriched context
- Integrating exception telemetry into AI-assisted debugging workflows via MCP
- Analyzing exception patterns during game development to identify code issues
Notes
Wick provides Roslyn-enriched C# exception telemetry for Godot Engine, exposing structured exception data over the Model Context Protocol (MCP). It hooks into Godot’s runtime to capture exceptions and uses Roslyn to analyze source code context, then serializes the enriched telemetry for consumption by MCP-compatible tools.
15 stars on GitHub. Last updated 2026-05-26. Licensed MIT.
Use cases
- Debugging runtime exceptions in Godot C# projects with enriched context
- Integrating exception telemetry into AI-assisted debugging workflows via MCP
- Analyzing exception patterns during game development to identify code issues
Pros
- Leverages Roslyn for deep source-level context in exception reports
- MCP integration allows flexible consumption by external tools or agents
- Lightweight, focused addition to Godot’s existing debugging capabilities
Cons
- Limited adoption (15 stars) suggests early stage or niche utility
- Requires both Godot Engine and a C# development environment configured with MCP
- Dependency on MCP may add overhead for developers not already using that protocol
Indexed from awesome-mcp-servers-punkpeye and enriched against its public facts.
Pros
- Leverages Roslyn for deep source-level context in exception reports
- MCP integration allows flexible consumption by external tools or agents
- Lightweight, focused addition to Godot's existing debugging capabilities
Cons
- Limited adoption (15 stars) suggests early stage or niche utility
- Requires both Godot Engine and a C# development environment configured with MCP
- Dependency on MCP may add overhead for developers not already using that protocol
Pairs with
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