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buildepicshit/Wick

by Various

Roslyn-enriched C# exception telemetry for Godot Engine, exposed over MCP

B

MCP

buildepicshit/Wick

Added 1 June 2026

#ai-tools #csharp #debugging #diagnostics #dotnet #exception-handling #game-development #godot

Overview

Wick provides Roslyn-enriched C# exception telemetry for Godot Engine, exposing structured exception data over the Model Context Protocol (MCP). It hooks into Godot's runtime to capture exceptions and uses Roslyn to analyze source code context, then serializes the enriched telemetry for consumption by MCP-compatible tools.

Best for

Best for
Godot developers using C# who want AI-assisted exception debugging via MCP

Use cases

  • Debugging runtime exceptions in Godot C# projects with enriched context
  • Integrating exception telemetry into AI-assisted debugging workflows via MCP
  • Analyzing exception patterns during game development to identify code issues

How to use

Install

dotnet build Wick.slnx --configuration Release -maxcpucount:1

Tools exposed

  • dotnet

Example client config

{\n  "mcpServers": {\n    "wick": {\n      "command": "dotnet",\n      "args": ["run", "--project", "path/to/Wick/src/Wick.Server"],\n      "env": {\n        "WICK_GROUPS": "core,runtime,csharp,build",\n        "WICK_GODOT_BIN": "/path/to/godot",\n        "WICK_PROJECT_PATH": "/path/to/your/godot-project"\n      }\n    }\n  }\n}

Notes

Wick provides Roslyn-enriched C# exception telemetry for Godot Engine, exposing structured exception data over the Model Context Protocol (MCP). It hooks into Godot’s runtime to capture exceptions and uses Roslyn to analyze source code context, then serializes the enriched telemetry for consumption by MCP-compatible tools.

15 stars on GitHub. Last updated 2026-05-26. Licensed MIT.

Use cases

  • Debugging runtime exceptions in Godot C# projects with enriched context
  • Integrating exception telemetry into AI-assisted debugging workflows via MCP
  • Analyzing exception patterns during game development to identify code issues

Pros

  • Leverages Roslyn for deep source-level context in exception reports
  • MCP integration allows flexible consumption by external tools or agents
  • Lightweight, focused addition to Godot’s existing debugging capabilities

Cons

  • Limited adoption (15 stars) suggests early stage or niche utility
  • Requires both Godot Engine and a C# development environment configured with MCP
  • Dependency on MCP may add overhead for developers not already using that protocol

Indexed from awesome-mcp-servers-punkpeye and enriched against its public facts.

Pros

  • Leverages Roslyn for deep source-level context in exception reports
  • MCP integration allows flexible consumption by external tools or agents
  • Lightweight, focused addition to Godot's existing debugging capabilities

Cons

  • Limited adoption (15 stars) suggests early stage or niche utility
  • Requires both Godot Engine and a C# development environment configured with MCP
  • Dependency on MCP may add overhead for developers not already using that protocol
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