NAJEMWEHBE/unreal-ai-connection
by Various
Drive Unreal Engine 5.7 from any MCP client — 143 editor-automation tools (inspect, author, render) over a local TCP socket.
MCP
NAJEMWEHBE/unreal-ai-connection
Added 1 June 2026
Overview
Open-source plugin that connects Unreal Engine 5.7 to any MCP client over a local TCP socket. Exposes 143 editor-automation tools covering inspection, authoring, and rendering.
Best for
Best for
Developers who want to automate Unreal Engine 5.7 editor workflows through the MCP protocol
Use cases
- Automate repetitive editor tasks from an MCP client
- Script scene inspection and asset authoring remotely
- Integrate Unreal Engine into a larger MCP-driven pipeline
How to use
Install
pip install pytest pytest-cov Tools exposed
execute_unreal_pythonrun_python_fileapply_python_to_selectionexec_python_persistentreset_python_stateget_project_summaryfind_assetsinspect_assetmove_assetrename_assetduplicate_assetdelete_assetfix_up_redirectorscreate_data_tablecreate_data_assetinspect_blueprintcompile_blueprintinspect_widget_treeinspect_widget_blueprintedit_widget_tree
Tested with
Claude Desktop, Claude Code, Cursor, Windsurf, Cline, Continue, VS Code
Notes
Open-source plugin that connects Unreal Engine 5.7 to any MCP client over a local TCP socket. Exposes 143 editor-automation tools covering inspection, authoring, and rendering.
4 stars on GitHub. Last updated 2026-05-31. Licensed MIT.
Use cases
- Automate repetitive editor tasks from an MCP client
- Script scene inspection and asset authoring remotely
- Integrate Unreal Engine into a larger MCP-driven pipeline
Pros
- Exposes a large set of editor operations (143 tools) in one plugin
- Enables Unreal Engine to be driven by any MCP-compatible client
- Open source and written in C++ for custom extension
Cons
- Low community engagement (4 stars), might lack wider testing and docs
- Requires C++ knowledge to modify or debug the plugin
- TCP socket approach has inherent security and network considerations
Indexed from awesome-mcp-servers-punkpeye and enriched against its public facts.
Pros
- Exposes a large set of editor operations (143 tools) in one plugin
- Enables Unreal Engine to be driven by any MCP-compatible client
- Open source and written in C++ for custom extension
Cons
- Low community engagement (4 stars), might lack wider testing and docs
- Requires C++ knowledge to modify or debug the plugin
- TCP socket approach has inherent security and network considerations
Pairs with
Other entries in the index that connect to this one. Click through to see the chain.
ahujasid/blender-mcp
Various
🐍 - MCP server for working with Blender
Coding-Solo/godot-mcp
Various
MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.
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