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taygunsavas/patina-unity-mcp

by Various

A high-performance Unity MCP with extensible APIs for agentic tools.

MCP

taygunsavas/patina-unity-mcp

Added 3 Sept 2026

Catalogue record, not a reviewed recommendation. This record can include automatically collected descriptions and setup details. Confirm important claims with the original source. Explore source-reviewed tools.

Overview

A Unity MCP server written in C# that provides extensible APIs for agentic tools. It aims for high performance in bridging AI agents with Unity environments. Currently in early development with limited community adoption.

Best for

Best for
Developers experimenting with AI agents in Unity.

Use cases

  • Integrating AI agents with Unity scenes
  • Building agentic tools for game development
  • Extending Unity editor workflows via MCP

How to use

Tools exposed

  • patina_capabilities
  • patina_call
  • patina_health
  • get_hierarchy
  • get_scene_info
  • open_scene
  • save_scene
  • new_scene
  • create_game_object
  • delete_game_object
  • duplicate_game_object
  • reparent_game_object
  • get_game_object_info
  • set_active_state
  • set_tag
  • set_layer
  • set_transform
  • add_component
  • remove_component
  • set_property

Clients listed in this record (not verified here)

Claude Desktop, Claude Code, Cursor, VS Code

Notes

2 stars on GitHub. Last updated 2026-09-01. Licensed MIT.

Pros

  • Extensible API design
  • C# native for Unity
  • High-performance focus

Cons

  • Very low star count indicates limited testing
  • Documentation and examples may be sparse
  • Early stage, likely unstable
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